Standalone Modding tool made to edit Resident Evil 4 (2005) data and map/level files within a 3D Editor.
QuadX is a comprehensive 3D editor built to intuitively modify core files for most versions of OG RE4. It features a fully integrated 3D viewport for real-time manipulation. This fork focuses on improving editing workflow, interfaces, automation, and overall editor stability.
- General interface/logic/structure rework with modern components and unified visual style.
- Renderer mipmap generation and new render loop for smoother 3D view.
- New GIZMO based object translation and rotation supporting local and worldspace.
- Built-in automation to extract, import and repack entire room files with 1 click.
- Console tab that displays editor actions with deeper setup logs and sanity checks.
- Search and Filter bars to multiple panels for easier element selection.
- Dark and Light theme support (Custom themes in the future).
- More options and preferences.
Check full changelog here.
This editor is designed to be as intuitive and straightforward as possible. However, since it works with closed-source game, some of RE4’s file formats, structures, or engine quirks can be a bit unclear. If you need guidance, check the project Wiki for setup instructions and general usage tips.
To use the program properly, make sure you have the game files for your target version available. You can follow the step-by-step Setup Wizard that runs on first launch (or open it anytime from Misc > Setup Wizard). It will help you configure all required game directories and tool paths.
The application currently supports:
- Resident Evil 4 Ultimate HD Edition (UHD)
- Resident Evil 4 Sourcenext/Ubisoft (2007)
- Resident Evil 4 for Playstation 2
- Resident Evil 4 for Playstation 4/Nintendo Switch (Partialy)
- JADERLINK_MODEL_VIEWER
- TGASharpLib
- DDSReaderSharp
- ScarletLibrary
- Newtonsoft Json.NET
- OpenTK
- OpenTK.GLControl
- PowerLib.Winform
- RealTaiizor
QuadX is a fork of the RE4QuadNewAge Editor created by JADERLINK. Most of the heavy lifting, research, and reverse-engineering work were done by him and the RE4 modding community. This fork mainly focuses on improving usability, adding quality-of-life features, and modernizing the interface, while keeping the original core and logic built entirely by jaderlink.
MIT License – Free to use, modify, and distribute.