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Compile Pal V028.7

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@Exactol Exactol released this 12 Jul 20:49
· 38 commits to master since this release
f86213c

Features

  • Added -allowdynamicpropsasstatic parameter to GMod VBSP (#253)
  • Add support for packing CSC:S radar materials (#259)
  • Added VScript I/O parsing @Brain-dawg in #269
    • IncludeScript/DoIncludeScript
    • SetSkyboxTexture
    • SetScriptOverlayMaterial
    • EmitSound/EmitSoundEx/EmitAmbientSoundOn
    • All SetModel related functions
    • DispatchParticleEffect
  • Error logging for invalid strings in VScript I/O @Brain-dawg in #269
  • Additional I/O and ent KV file checks:
    • RunScriptFile (all)
    • particle_name (trigger_particle)
    • explode_particle (tf_generic_bomb)
    • PlayVORed/PlayVOBlue (tf_gamerules)
    • SetOverlayMaterial (player)
    • SetCustomModel/SetCustomModelWithClassAnimations (player) @Brain-dawg in #269
  • Pack mvm-specific mvm_level_sound_tweaks.txt file for MvM maps @Brain-dawg in #269
  • RunScriptCode function parsing, pack more files by @Brain-dawg in #269
  • Presets are now stored in meta.json, CSV preset definitions have been deprecated (#268)

Bugfixes

  • Fixed color correction files incorrectly being parsed as textures (#258)
  • Remove leading "materials/" from sprite materials by @bottiger1 in #260
  • Skip invalid vmt files by @bottiger1 in #260
  • Fixed active game configuration not being shown in title during/after compile
  • Fixed crash when building cubemaps for CS:S (#256)
  • Handle packing materials with fallback shaders (#259)
  • Disable -nosound by default in cubemap and nav processes, added parameter to reenable it
  • Fix blend materials not being packed by @bottiger1 in #261
  • Cubemap step is now run after pack step (#255)
  • Mark NAV step incompatible with GMod
  • Added recursive search in /particles for directories by @Natanxp2 in #271
  • Fixed improper parsing of particles with version 5.2 by @Natanxp2 in #270

New Contributors

Full Changelog: v028.6...v028.7