Compile Pal V028.7
Pre-release
Pre-release
Features
- Added
-allowdynamicpropsasstaticparameter to GMod VBSP (#253) - Add support for packing CSC:S radar materials (#259)
- Added VScript I/O parsing @Brain-dawg in #269
IncludeScript/DoIncludeScriptSetSkyboxTextureSetScriptOverlayMaterialEmitSound/EmitSoundEx/EmitAmbientSoundOn- All
SetModelrelated functions DispatchParticleEffect
- Error logging for invalid strings in VScript I/O @Brain-dawg in #269
- Additional I/O and ent KV file checks:
RunScriptFile(all)particle_name(trigger_particle)explode_particle(tf_generic_bomb)PlayVORed/PlayVOBlue(tf_gamerules)SetOverlayMaterial(player)SetCustomModel/SetCustomModelWithClassAnimations(player) @Brain-dawg in #269
- Pack mvm-specific
mvm_level_sound_tweaks.txtfile for MvM maps @Brain-dawg in #269 - RunScriptCode function parsing, pack more files by @Brain-dawg in #269
- Presets are now stored in meta.json, CSV preset definitions have been deprecated (#268)
Bugfixes
- Fixed color correction files incorrectly being parsed as textures (#258)
- Remove leading "materials/" from sprite materials by @bottiger1 in #260
- Skip invalid vmt files by @bottiger1 in #260
- Fixed active game configuration not being shown in title during/after compile
- Fixed crash when building cubemaps for CS:S (#256)
- Handle packing materials with fallback shaders (#259)
- Disable -nosound by default in cubemap and nav processes, added parameter to reenable it
- Fix blend materials not being packed by @bottiger1 in #261
- Cubemap step is now run after pack step (#255)
- Mark NAV step incompatible with GMod
- Added recursive search in /particles for directories by @Natanxp2 in #271
- Fixed improper parsing of particles with version 5.2 by @Natanxp2 in #270
New Contributors
Full Changelog: v028.6...v028.7