Docs for Reliable Messaging#410
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modules/ROOT/pages/Development/Satisfactory/ReliableMessaging.adoc
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modules/ROOT/pages/Development/Satisfactory/ReliableMessaging.adoc
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modules/ROOT/pages/Development/Satisfactory/ReliableMessaging.adoc
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modules/ROOT/pages/Development/Satisfactory/ReliableMessaging.adoc
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| FPlayerInfo(const FPlayerInfo& Other) : Name(Other.Name), Job(Other.Job) {} | ||
| }; | ||
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| // message id, to distingush between different messages |
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Do you think it'd be nice to add a second message type to show how this works?
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Hmm i did consider it but i feel the message would add more clutter to the docs, while its quite strait forward to add an other switch case
modules/ROOT/pages/Development/Satisfactory/ReliableMessaging.adoc
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Converted to draft as feedback came in discord and an other issue was found |
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Said feedback in question: https://discord.com/channels/555424930502541343/1036634533077979146/1467634085265670196 Summarising the above: In contrast, vanilla does reliable messaging logic in a player controller component. Mods can do this in player controller mixins. Apparently one can make a C++ class derived from " |
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This PR is back on menu boys! |
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