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add toString method to shader, for convenience of debugging#15

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lfdoherty wants to merge 3 commits intostackgl:masterfrom
lfdoherty:master
Open

add toString method to shader, for convenience of debugging#15
lfdoherty wants to merge 3 commits intostackgl:masterfrom
lfdoherty:master

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@lfdoherty
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I found myself wanting the ability to just console.log(shader) when I was debugging, especially when I had just started using gl-shader. I thought I'd put up the basic stuff I needed rather than going into too much detail, and see what response I got. I'm happy to add more if you have feedback.

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