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HiveWE 0.9

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@stijnherfst stijnherfst released this 14 Dec 00:20
· 7 commits to main since this release

Heyho! Some good stuff in this release.

Added

  • Global search menu that you can call anywhere by double pressing shift
    Allows you to instantly search units, items, doodad, destructibles, abilities upgrades, buffs and common editor actions from anywhere
Screen.Recording.2025-11-10.235416.mp4
image
  • Render all teamcolors instead of always only red
  • The unit palette now checks if it can place the unit or whether there is another unit/doodad there
  • Water rendering can now be toggled. Thank you @Gamahod!

Fixed

  • Some models vertices/uvs would clip
  • Fixed AABB frustrum culling
  • Ability data fields weren't correctly written
  • Deleting a doodad with a large pathing map wouldn't clear the whole pathing
  • Sometimes the shortcut to switch selection mode wouldn't work
  • Even brush sizes (2, 4, 6, etc) didn't properly center around the cursor
  • Deleting/moving a doodad with large pathing wouldn't update the pathing properly