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This repository was archived by the owner on Jan 18, 2022. It is now read-only.

Releases: teamhollow/wildmobs

Version 1.5.3

22 Jun 00:24

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Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.3

Fixed potential crash on dedicated servers

Version 1.5.2

06 Apr 13:30

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Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.2

Fixed player-planted MagmaPlants sometimes despawning

Version 1.5.1

31 Mar 18:48

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Initial post-rework release

18 Mar 16:01
a291446

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Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.0

  • Removed Wizard (wand items are replaced with a dummy item - he might return in the future)

  • Removed Achievements (these might return in the future as well)

  • Added Cheetahs

  • Added Hyenas

  • Changed Nether Jellyfish to ambient mobs (this also allows for more performance-friendly spawning)

  • Made Direwolves tougher

  • Made Mushroom Islands peaceful again

  • Working and more expansive configuration system (gui included)

  • Added option to replace exact percentage of vanilla Wolves and Ocelots

  • Bugfixes (most notably Cougars and Butterflies no longer cause crashes, sea scorpion spawn lag should be gone and vanilla mob replacement won't spam "duplicate entity id" errors)

  • Better support for modded biomes (more granual BiomeDictionary-based selectors)

  • Improved interoperability with mods in some edge-cases