Releases: teamhollow/wildmobs
Version 1.5.3
Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.3
Fixed potential crash on dedicated servers
Version 1.5.2
Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.2
Fixed player-planted MagmaPlants sometimes despawning
Version 1.5.1
Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.1
Fixed Hyenas not having sounds
Initial post-rework release
Mirrored from https://github.com/DracoScythem/Wild-Mobs-1.7.10/releases/tag/1.5.0
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Removed Wizard (wand items are replaced with a dummy item - he might return in the future)
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Removed Achievements (these might return in the future as well)
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Added Cheetahs
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Added Hyenas
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Changed Nether Jellyfish to ambient mobs (this also allows for more performance-friendly spawning)
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Made Direwolves tougher
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Made Mushroom Islands peaceful again
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Working and more expansive configuration system (gui included)
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Added option to replace exact percentage of vanilla Wolves and Ocelots
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Bugfixes (most notably Cougars and Butterflies no longer cause crashes, sea scorpion spawn lag should be gone and vanilla mob replacement won't spam "duplicate entity id" errors)
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Better support for modded biomes (more granual BiomeDictionary-based selectors)
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Improved interoperability with mods in some edge-cases