A pak mod for ASTRONEER that prevents Auto Arms from depositing items into player inventory slots.
Nexus Mods link: No Auto Arm To Player
Blocks Auto Arms from depositing items into:
- Backpack Item Slots 1-8
- Backpack Aux Slots (shoulders)
- Terrain Tool Augment Slots 1-3
Auto Arms can still pick up items from these slots - only deposits are blocked.
- Download
NoAutoArmToPlayer_P.pakfrom the Releases page - Copy to your ASTRONEER Paks folder:
- Windows:
C:\Program Files (x86)\Steam\steamapps\common\ASTRONEER\Astro\Content\Paks\ - Linux:
~/.steam/steam/steamapps/common/ASTRONEER/Astro/Content/Paks/
- Windows:
- Launch the game
To uninstall, simply delete the pak file.
- .NET 10.0 SDK or later
- Git
# Clone with submodules
git clone --recursive https://github.com/user/NoAutoArmToPlayer.git
cd NoAutoArmToPlayer
# Build (handles setup, extraction, and packing automatically)
./scripts/build.sh # Linux/macOS
.\scripts\build.ps1 # WindowsThat's it! The script will:
- Download
repakif not present - Initialize git submodules if needed
- Extract game files if not already extracted
- Build the mod and pack it to
output/NoAutoArmToPlayer_P.pak - Install to your game's Paks directory
If ASTRONEER is not in the default Steam location:
# Linux/macOS
export ASTRONEER_PAKS="/path/to/ASTRONEER/Astro/Content/Paks"
./scripts/build.sh
# Windows
$env:ASTRONEER_PAKS = "D:\Games\ASTRONEER\Astro\Content\Paks"
.\scripts\build.ps1The mod modifies two game assets:
Adds AcceptInputItems = false to Item Slot ChildSlotComponents and sets bAcceptsInputItems = false on Aux Slot FSlot structs.
Adds AcceptInputItems = false to Augment Slot ChildSlotComponents.
Technical Note: SmallDeform contains Kismet bytecode, requiring SkipParsingBytecode during loading to preserve the bytecode exactly. See the experimentation docs for details.
NoAutoArmToPlayer/
├── src/UAssetTool/ # C# tool for modifying .uasset files and packing
├── lib/UAssetAPI/ # Git submodule - UAsset parsing library
├── scripts/
│ ├── build.sh # Linux/macOS build script
│ └── build.ps1 # Windows build script
├── tools/ # Downloaded tools (repak) - gitignored
├── game-files/ # Extracted game files - gitignored
└── output/ # Built mod pak
All this code is made by trying various stuff out at the https://github.com/tonur/astroneer-experimental-code-dump repo.
MIT License - See LICENSE file.