InteractiveGrid is a Godot GDExtension that allows player interaction with a 3D grid, including cell selection, pathfinding, and hover highlights.
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Updated
Feb 3, 2026 - C++
InteractiveGrid is a Godot GDExtension that allows player interaction with a 3D grid, including cell selection, pathfinding, and hover highlights.
A first person grid based dungeon crawler engine script for RPG games written in PHP. Provides rendering of dungeon graphics and auto mapping.
C++ implementation of the GMS Feature Correspondence Algorithm
An interactive, OCR-resistant CAPTCHA puzzle written in Go, where users identify a missing letter in an 8x8 rhombus grid (proof of concept)
A Grid-Based Games Framework For TypeScript/JavaScript
Strategic Cell-Based Turn-Based RPG based loosely on the French MMORPG Dofus
A grid-based pathfinding algorithm visualizer that also explains what the algorithms are doing step-by-step
Perform SLAM using Grid-based-FastSLAM in a simulated Gazebo environment.
A turn-based hex grid-based strategy game made with Unity3D
A simple 2D maze game built with Python and Pygame.
PIKOlang (PIKOlang Is Kinda Obnoxious) is a 2D embarrassingly parallel esoteric programming language. It uses two stacks for handling numbers and strings respectively and one output stack for a combination of the two.
An implementation for "An adaptive multiobjective evolutionary algorithm based on grid"
A simple top-down grid-based circuit creation sandbox game consisting of the most basic components
Cellular Automata
Step-based 2D environment simulation with autonomous agents, pathfinding logic, and custom TUI renderer
A high-performance Java engine for grid-based pathfinding, featuring weighted terrain costs and real-time visualization using StdDraw.
This C# Windows Application project allows users to visualize and simulate the evolution of Conway's Game of Life, with basic features like cell toggling and advanced features like custom game colors and boundary behavior.
A C/C++ implementation of Pac-Man using the graphics.h library, featuring multiple difficulty levels, BFS-based ghost AI, and dynamic map loading from text files.
Unity code that provides functionality of various tile bases and hierarchy messages to other projects
Simple game in vanilla JS.
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