JellyVR is your personal movie theater for Jellyfin, made in Godot Engine 4.4 with C++.
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Updated
Dec 25, 2025 - C++
JellyVR is your personal movie theater for Jellyfin, made in Godot Engine 4.4 with C++.
A curated list of XR/VR/AR and Spatial Computing development resources.
🔁Web platform for building virtual reality experiences.
This repository enables single and multi-marker detection and tracking using OpenCV with the Passthrough Camera API for Meta Quest 3/3S. It provides sample scenes that support both ArUco(Single/Multi) and ChArUco(Single) markers for augmented reality applications on Quest devices.
Unity packages for real-time conversational AI with speech-to-speech capabilities. Integrates OpenAI and ElevenLabs APIs for natural voice interactions in Unity projects for Meta Quest headsets.
native virtual reality moonlight streaming client for meta quest
A repo to walk developers through creating their first Spatial SDK App
This project is inspired by Beat Saber VR game. Game consists of 3 different levels. At each level, player gets a weapon and a sword. Player tries to destroy cubes that come in front of player in limited time by using the right weapons. This project created for Meta Quest 2 with Durmuş Onur Bükülmez.
Basic example of streaming video from a stereoscopic camera to Meta Quest using LiveKit
Meta Quest discount codes & affiliate referral links for games and hardware. Get 10% off games, apps, and Meta Quest headsets using these verified codes.
This project was developed in the context of the course of XR at ESPRIT School of Engineering. The goal was to create a VR game using Unity and the XR Plugin.
An immersive mixed reality simulation for exploring SLAM and NAV2 algorithms through a Turtlebot3 robot navigating a real-world lab environment, experienced via the Meta Quest 3 MR headset.
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