Industry-standard navigation-mesh toolset for games
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Updated
Feb 9, 2026 - C++
Industry-standard navigation-mesh toolset for games
WebAssembly port of Recast Navigation, a navigation mesh construction, path-finding, and spatial reasoning toolkit.
Real-time environment mesh, navmesh, and collision generation for Unity using the Meta Quest Depth API.
A* Pathfinding system featuring a optimized Binary Heap and Funnel algorithm. Transitioning from 2013 legacy Unity code to modern .NET 10 architecture.
🗺️ Implement a robust polygonal navigation system in Unity for efficient pathfinding using A* and optimized algorithms, ensuring modern compatibility and performance.
🛠️ Generate real-time environment meshes and navmeshes in Unity using the Meta Quest Depth API for improved navigation and collision handling.
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