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Releases: turanszkij/WickedEngine

v0.71.532

02 Aug 06:13

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Changelog since last release:

  • added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them
  • added buoyancy physics for ocean
  • visual improvements for ocean and water mesh: extinction and light scattering
  • visual improvement for the rain effect
  • made shadow maps nicer looking
  • Editor: multiselection edit added for many things, snap to surface when moving objects, other improvements

Edit: binaries were updated with some performance fixes

wetmap_short.mp4

v0.71.501

05 Jul 04:50

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Changelog since last release:

  • added Jolt Physics, removed Bullet Physics
  • added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh
  • added cylinder shape for rigid body physics
  • added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes
  • added multi-location burst for emitters: you can do many calls to Burst() at different locations
  • added support for 8 bone influence per vertex for skinned mesh
  • removed UWP platform support
softbody_simplification2.mp4

v0.71.473

31 May 05:48

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Changelog since last release:

  • added texture streaming system: DDS texture files will be using streaming
  • reduced resource loading times
  • terrain virtual texture improvements: better caching, reduced texture pop-in
  • added background image scaling modes for loading screen
  • editor:
    • new redesigned GUI
    • paint tool brush size can be modified by scrolling mouse wheel
    • general options: DDS convert button to convert every texture in the scene to DDS

sc_31-05-2024 07-49-59

v0.71.446

02 May 06:50

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Changelog since last release:

  • volumetric light quality and performance improvements
  • path finding: added search for cover query
  • terrain: unlimited virtual texture layers, object-terrain blending
  • surfel GI: quality improvements, block compression
  • DDGI: faster dynamic lighting changes, voxel grid can be used for probe correction, block compression, performance improvements
  • ray traced shadows: switched back to half resolution to have better performance, but with better upsampling to retain quality
  • ray traced ambient occlusion: upsampling quality improvement
  • screen space shadows: quality improvements
  • Archive: added support for embedded thumbnail image
  • Editor updates:
    • paint tool: redirect alpha mode (redirect red channel paint into alpha channel)
    • paint tool: terrain material painting
    • Content Browser will now list the recently used folders
    • Content Browser will now display thumbnail image for wiscene files
    • FBX model importer

Edit: Updated for version 0.71.452 with some critical fixes

fbx.mp4

v0.71.422

03 Apr 08:05

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Changelog since last release:

  • DX12, Vulkan resource aliasing, GPU memory usage improvements
  • parallax occlusion mapping is now supported for decals
  • added Screen Space Global Illumination (SSGI)
  • added trail renderer
  • loading screen and async loading tasks can be set up from Lua scripts
  • PaintIntoTexture can be done from Lua scripts
  • Editor:
    • improved terrain customization: props, materials
    • added content browser window
  • other fixes and improvements

Update: added new build with some fixes and improvements: 0.71.431

v0.71.392

07 Mar 06:53

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Changelog since last release:

  • fix for sound instance begin and length setting
  • physics: fix for kinematic activation and deactivation after rigidbody was created
  • added raytest that is optimized for simple occlusion check
  • added simple fatness and head size controls for ragdolls
  • fixed issue with terrain saving that was introduced in previous release

v0.71.385

01 Mar 07:37

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Changelog since last release:

  • Added Vertex Ambient Occlusion (Vertex AO)
  • Ray traced shadows changed to full resolution
  • Voxel GI: removed low resolution resolve mode
  • Added lightshafts, lens flares and volumetric clouds to path tracing
  • Added transparency map texture slot to materials that can be used for a secondary transparency texture
  • Added voxel-based 3D path finding and line of sight occlusion testing
  • Editor: camera preview render for selected camera, and path finding testing mode
  • optimizations, fixes

v0.71.354

02 Dec 15:36

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Changelog since last release:

  • fixes for motion blur pop-in artifacts on terrain
  • improved temporal AA for materials using wind
  • rain effect "head blocker" to avoid rain droplets under and very close to camera
  • vertex buffer quantization: reduced GPU memory usage of vertex buffers
  • emitted particle system feature: take color from mesh (particles will take their color accoring to where they are spawned on the mesh surface)
  • editor: physics impulse improvement will be applied at more accurate position on rigid body instead of center of mass
  • editor: paint tool now works correctly for textures that use tiling
  • editor: open standalone image, sound and video files
  • other fixes and improvements

v0.71.338

03 Nov 10:54

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Changelog since last release:

  • enabled path tracing depth stencil effects for vulkan
  • fonts and sprites can be added to the scene
  • added ocean water foam effect
  • added rain weather effect
  • added ragdoll physics
  • water ripples can use embedded asset, also fixes missing water ripples in Steam build
  • many new lua script bindings
  • many fixes
  • editor:
    • create humanoid rig from armature with naming convention
    • grab physics rigid bodies and ragdolls with left mouse button while nothing is selected
    • shoot physics rigid bodies and ragdolls with an impulse by pressing left mouse while "P" key is held down
    • improvements for importing VRM 1.0 models

v0.71.312

06 Oct 09:48

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Changelog since last release:

  • fix in capsule collision detection by @MortimerSnerd
  • mouse delta position fox for Linux by @dpalais
  • optimizations for integrated GPU resource loading
  • foreground object rendering (useful for FPS weapon)
  • fixes for AMD GPUs
  • font rendering quality improvements
  • scripting updates, many new scripting functions
  • audio fix: loop can be disabled when audio stopped playing
  • enabled particle rendering in planar reflections
  • water rendering improvements:
    • underwater fog is now based on distance to water plane instead of depth difference
    • refraction separation quality improvement
    • ocean underwater improvement
    • refraction fix when looking up from underwater
  • editor:
    • fix for armature reset pose button
    • added new sphere mesh creation