Releases: turanszkij/WickedEngine
Releases · turanszkij/WickedEngine
v0.71.532
Changelog since last release:
- added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them
- added buoyancy physics for ocean
- visual improvements for ocean and water mesh: extinction and light scattering
- visual improvement for the rain effect
- made shadow maps nicer looking
- Editor: multiselection edit added for many things, snap to surface when moving objects, other improvements
Edit: binaries were updated with some performance fixes
wetmap_short.mp4
v0.71.501
Changelog since last release:
- added Jolt Physics, removed Bullet Physics
- added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh
- added cylinder shape for rigid body physics
- added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes
- added multi-location burst for emitters: you can do many calls to Burst() at different locations
- added support for 8 bone influence per vertex for skinned mesh
- removed UWP platform support
softbody_simplification2.mp4
v0.71.473
Changelog since last release:
- added texture streaming system: DDS texture files will be using streaming
- reduced resource loading times
- terrain virtual texture improvements: better caching, reduced texture pop-in
- added background image scaling modes for loading screen
- editor:
- new redesigned GUI
- paint tool brush size can be modified by scrolling mouse wheel
- general options: DDS convert button to convert every texture in the scene to DDS
v0.71.446
Changelog since last release:
- volumetric light quality and performance improvements
- path finding: added search for cover query
- terrain: unlimited virtual texture layers, object-terrain blending
- surfel GI: quality improvements, block compression
- DDGI: faster dynamic lighting changes, voxel grid can be used for probe correction, block compression, performance improvements
- ray traced shadows: switched back to half resolution to have better performance, but with better upsampling to retain quality
- ray traced ambient occlusion: upsampling quality improvement
- screen space shadows: quality improvements
- Archive: added support for embedded thumbnail image
- Editor updates:
- paint tool: redirect alpha mode (redirect red channel paint into alpha channel)
- paint tool: terrain material painting
- Content Browser will now list the recently used folders
- Content Browser will now display thumbnail image for wiscene files
- FBX model importer
Edit: Updated for version 0.71.452 with some critical fixes
fbx.mp4
v0.71.422
Changelog since last release:
- DX12, Vulkan resource aliasing, GPU memory usage improvements
- parallax occlusion mapping is now supported for decals
- added Screen Space Global Illumination (SSGI)
- added trail renderer
- loading screen and async loading tasks can be set up from Lua scripts
- PaintIntoTexture can be done from Lua scripts
- Editor:
- improved terrain customization: props, materials
- added content browser window
- other fixes and improvements
Update: added new build with some fixes and improvements: 0.71.431
v0.71.392
Changelog since last release:
- fix for sound instance begin and length setting
- physics: fix for kinematic activation and deactivation after rigidbody was created
- added raytest that is optimized for simple occlusion check
- added simple fatness and head size controls for ragdolls
- fixed issue with terrain saving that was introduced in previous release
v0.71.385
Changelog since last release:
- Added Vertex Ambient Occlusion (Vertex AO)
- Ray traced shadows changed to full resolution
- Voxel GI: removed low resolution resolve mode
- Added lightshafts, lens flares and volumetric clouds to path tracing
- Added transparency map texture slot to materials that can be used for a secondary transparency texture
- Added voxel-based 3D path finding and line of sight occlusion testing
- Editor: camera preview render for selected camera, and path finding testing mode
- optimizations, fixes
v0.71.354
Changelog since last release:
- fixes for motion blur pop-in artifacts on terrain
- improved temporal AA for materials using wind
- rain effect "head blocker" to avoid rain droplets under and very close to camera
- vertex buffer quantization: reduced GPU memory usage of vertex buffers
- emitted particle system feature: take color from mesh (particles will take their color accoring to where they are spawned on the mesh surface)
- editor: physics impulse improvement will be applied at more accurate position on rigid body instead of center of mass
- editor: paint tool now works correctly for textures that use tiling
- editor: open standalone image, sound and video files
- other fixes and improvements
v0.71.338
Changelog since last release:
- enabled path tracing depth stencil effects for vulkan
- fonts and sprites can be added to the scene
- added ocean water foam effect
- added rain weather effect
- added ragdoll physics
- water ripples can use embedded asset, also fixes missing water ripples in Steam build
- many new lua script bindings
- many fixes
- editor:
- create humanoid rig from armature with naming convention
- grab physics rigid bodies and ragdolls with left mouse button while nothing is selected
- shoot physics rigid bodies and ragdolls with an impulse by pressing left mouse while "P" key is held down
- improvements for importing VRM 1.0 models
v0.71.312
Changelog since last release:
- fix in capsule collision detection by @MortimerSnerd
- mouse delta position fox for Linux by @dpalais
- optimizations for integrated GPU resource loading
- foreground object rendering (useful for FPS weapon)
- fixes for AMD GPUs
- font rendering quality improvements
- scripting updates, many new scripting functions
- audio fix: loop can be disabled when audio stopped playing
- enabled particle rendering in planar reflections
- water rendering improvements:
- underwater fog is now based on distance to water plane instead of depth difference
- refraction separation quality improvement
- ocean underwater improvement
- refraction fix when looking up from underwater
- editor:
- fix for armature reset pose button
- added new sphere mesh creation










