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Releases: turanszkij/WickedEngine

0.72.33

11 Feb 10:19

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  • Critical fixes for Vulkan renderer
  • Uchimura tonemapping (by @nxrighthere )
  • volumetric cloud map, support for sampling volumetric clouds in ray tracing effects

0.72.27

05 Feb 07:33

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  • Mac OS controller support and renderer improvements
  • big Vulkan renderer rewrite, with optimizations and fixes
  • config files support array values (by @nxrighthere )
  • camera render to texture can specify update interval now (by @nxrighthere )
  • GUI: text input double click selection (by @nxrighthere )
  • geometry fill improvements for splines (by @nxrighthere )
  • added more mesh recentering options (by @nxrighthere )
  • file dialog on Linux remembers last used directory (by @metaleap )
  • added copy-paste support for Linux (by @brakhane )
  • Editor: content browser can be now sorted (by @nxrighthere )
  • Editor: added local mode translator option (by @nxrighthere )
  • Editor: hierarchy depth indicator (by @nxrighthere )

Edit: updated with fixes from 0.72.33

0.72.0 (Mac OS support)

11 Jan 20:54
3899e47

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0.72.0

  • added Mac OS support with Metal 4 renderer
  • added support for shader model 6.6 direct heap indexing for all shaders (available on Windows 11 or custom Agility SDK setup)
  • voxel GI was broken for some time, now it's fixed
  • fixed issue inn texture streaming when resolution would flicker between high and low sometimes (by @nxrighthere)
  • planar reflections can be toggled on/off in Editor graphics settings globally now (by @nxrighthere)
  • added double sided wireframe visualizer mode (by @nxrighthere)
  • fixed bug in OBJ model importer (by @brakhane)
  • added option to disable ragdoll completely for humanoids (by @nxrighthere)
  • added editor shortcut: select top-level parent with Alt + Left mouse button (by @nxrighthere)
  • added local water body buoyancy support to physics objects (by @zpl-zak)
  • added thumbnnail renderer for prefab scenes in Editor (by @nxrighthere)
  • added LOD value to render batch sorting priority, improves batching efficiency and render performance in some cases (by @kxcrl)

Edit: applied some fixes, version 0.72.7

0.71.864

07 Dec 07:42

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  • added pooled allocation to many systems that used shared_ptr, improving CPU performance
  • added refresh rate control for environment probes (by @nxrighthere)
  • added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity)
  • optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation
  • added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)
  • improved gui scrollbar granularity (by @nxrighthere)
  • editor: added option for always placing new entities in front of camera (by @nxrighthere)
  • added globally forced unlit rendering option (by @nxrighthere)
  • general improvements and fixes for multi-platform behaviour (by @brakhane)

EDIT: hotfix added that fixes incorrect environment probe rendering on terrain.
EDIT2: hotfix added that fixes bug in resource manager

0.71.854

09 Nov 18:27
79a34bd

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  • optimizations for GPU: replaced SV_PrimitiveID usage with custom primitiveID calculation
  • optimizations for CPU: minor improvements for job system and entity component system
  • added gpu selection options from startup arguments: nvidiagpu, amdgpu, intelgpu
  • general improvements by @nxrighthere : improvements in lightshafts, chromatic aberration shader effects
  • editor improvements by @nxrighthere : unsaved changes prompt, texture picker, entity snap to camera, entity sorting and more
  • fixed keyboard layout issues and other improvements for Linux by @brakhane
  • initial support for Free BSD by @pescador-barquero
  • other fixes and improvements

0.71.834

07 Oct 07:08

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  • added CRT post process
  • added CRT effect option for camera feed rendering
  • improvements and fixes

0.71.822

05 Sep 05:33
5dc4f68

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  • added HDR calibration for UI
  • added dedicated shadow map for characters
  • added mesh blend effect

0.71.813

07 Aug 16:28

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  • added animation importer to Editor that directly imports multiple animations to humanoid rig
  • added animation tester for humanoid rig: easily switch animations from humanoid settings in editor
  • added multiselect support to file browser dialogs
  • improvement for MSAA transparency effect: removed dithering, unified look between instance, hairparticle and impostor fade
  • improvements to built-in character component for better control and foot placement, added shake effect
  • added limb-spacing feature for humanoid rigs: control the spacing between arms and legs (can be used to modify animations slightly)
  • added IntersectAll to scene, returns all intersections for object and colliders
  • GLTF export: animation names will be exported
  • FBX import: mixamo animations will be given custom name as they usually don't contain names, this makes it easier to identify them
  • improvements for the cmake build system (by @brakhane )
    • sym links will be used when available to link content to executable
    • added precompiled header support
    • added link time optimization
    • added support for "unity" build
    • other improvements

EDIT: updated builds with important fixes to 0.71.818

0.71.802

01 Jul 05:13

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  • added project creator to the editor: create lua applications with custom icon, splash screen, etc. from the editor
  • added custom theme support to the editor, with a visual theme editor, also added background image support for themes
  • GUI: added text filtering support for combo box
  • added screenshot support with transparent background (sky pixels will be replaced to transparency
  • MSAA alpha to coverage dithering is removed

EDIT: a gui hotfix has been applied and the executables are updated.

sc_01-07-2025 07-11-52
sc_01-07-2025 07-10-23
sc_28-06-2025 13-26-06

0.71.787

04 Jun 07:18

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  • added rectangle light type with texture support for visualizer, diffuse and specular components
  • videos can now be used as mask texture for spot and rectangle lights
  • videos can now be used on Sprites, to replace sprite texture with video
  • added camera feed support for lights (use a camera feed as light mask texture)
  • shadow mapping changed back to not use dithering, but more samples instead
  • added capsule reflection effect (works when capsule shadow is enabled globally, but it will affect the specular light)
  • pipeline state creation changed to not block rendering, instead rendering will be skipped for objects that have a pipeline that is not ready
  • disabled pipeline state cache for Vulkan, as it turned out to be faster without in recent graphics drivers
  • gui improvements: slider and combobox sub-elements now accounted for in the whole widget size, also tidied the editor gui
  • shader compiler is using latest 2025 May release
  • Template_Windows and Template_Linux projects were simplified to have a single entry point function and nothing else
  • removed: qoi, ktx, basis image support (instead qoi, use png; instead of ktx and basis, use DDS with optional archive compression)

sc_04-06-2025 09-14-08