Fix gRPC broadcast latency and tune connection pool#3478
Fix gRPC broadcast latency and tune connection pool#3478
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- fix: pass correct concurrency count to `RangeConcurrent` in LB Gateway broadcast, fixing sequential execution bug. - feat: increase default gRPC connection pool size from 3 to 10 to better handle high concurrency. - feat: enable gRPC keepalive parameters (30s time, 10s timeout) to prevent connection drops. - test: add `benchmark_test.go` to `internal/net/grpc` to measure client broadcast performance. - test: add `BenchmarkPool_HighContention` to `internal/net/grpc/pool/pool_bench_test.go` to measure pool contention. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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📝 WalkthroughWalkthroughAdds multiple gRPC benchmarks (unit and e2e), increases default pool size and enables keepalive, refactors pool slot iteration and connection selection, and limits Gateway.BroadCast concurrency to the current agent count. Changes
Estimated code review effort🎯 4 (Complex) | ⏱️ ~45 minutes Possibly related PRs
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Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #3478 +/- ##
==========================================
- Coverage 18.03% 17.91% -0.12%
==========================================
Files 127 127
Lines 12107 12107
==========================================
- Hits 2183 2169 -14
- Misses 9648 9664 +16
+ Partials 276 274 -2 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Actionable comments posted: 7
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In `@internal/net/grpc/benchmark_test.go`:
- Around line 49-86: Move the setup of the gRPCClient, population of
client.conns (mockPool entries) and atomic.StoreUint64(&client.clientCount, ...)
so it runs before starting the benchmark timers; then call b.ReportAllocs() and
b.ResetTimer() once before the sub-benchmarks in BenchmarkBroadcast. Inside each
sub-benchmark replace the old for i := 0; i < b.N; i++ loops with the Go 1.24
style for b.Loop() loop, and keep the call to client.RangeConcurrent(...) and
its simulated latency inside that loop. Ensure you reference the
BenchmarkBroadcast function, the gRPCClient instance (client),
client.conns/mockPool population, and the RangeConcurrent call when making these
changes.
- Around line 36-47: The mockPool currently hands out zero-value grpc.ClientConn
structs (see mockPool.Do, mockPool.Get, mockPool.Reconnect) which violates gRPC
construction rules; replace those returns with real, properly-initialized
*grpc.ClientConn instances created by dialing a test server (use net.Listen +
grpc.NewServer or an in-process bufconn as done in pool_bench_test.go), update
the benchmark setup to start and tear down the test gRPC server and dial a
client connection once, and have mockPool methods return that *grpc.ClientConn
instead of &grpc.ClientConn{} so any later method calls on the connection are
safe.
In `@internal/net/grpc/option.go`:
- Line 43: The change increasing the connection pool to
WithConnectionPoolSize(10) can multiply persistent gRPC connections (e.g., 100
agents → 1,000 connections) and risk hitting OS file descriptor and memory
limits; update the configuration and docs to make the pool size safe and
configurable, validate/adjust WithIdleTimeout to reclaim idle connections, and
add a checklist/test to verify target nodes' ulimit -n and pod memory limits for
the expected scale. Specifically, ensure WithConnectionPoolSize is
documented/configurable (or reduced), tune WithIdleTimeout to a shorter reclaim
window, add runtime validation or warnings if computed total FDs may exceed
ulimit, and include guidance in deployment manifests about required pod memory
and ulimit values.
- Around line 43-44: The hardcoded client keepalive in WithKeepaliveParams
currently sets PermitWithoutStream=true which will cause servers (with default
permit_without_stream=false and min_time=10m) to GOAWAY; update the
WithKeepaliveParams usage in internal/net/grpc/option.go to use
PermitWithoutStream=false (or remove/disable the aggressive 30s keepalive) so
client pings won’t be sent without active streams, or alternatively coordinate
server-side config changes before landing; change the WithKeepaliveParams call
accordingly to prevent immediate GOAWAYs from Vald servers.
In `@internal/net/grpc/pool/pool_bench_test.go`:
- Around line 237-246: The benchmark currently runs measurement without
bracketing timers or reporting allocations; update the benchmark surrounding the
b.RunParallel(...) loop to match the other benchmarks by calling b.StopTimer(),
b.ReportAllocs(), b.ResetTimer(), and b.StartTimer() before entering the
b.RunParallel block (so pool setup and connection time are excluded) and call
b.StopTimer() immediately after the parallel loop; modify the same benchmark
that invokes p.Do(...) on *ClientConn to include these calls.
- Around line 212-216: Remove the stale development-commentary block that spans
the scratch notes referencing "pool_bench_test.go" and the
ListenAndServe/pool.New ideas (the comment lines between the existing test setup
and helper usage); simply delete those lines so the test file contains only
meaningful comments and code around the test setup (where ListenAndServe and
pool.New are used) to keep the test tidy.
In `@pkg/gateway/lb/service/gateway.go`:
- Line 91: The tracing span was started on fctx but GetAgentCount was called
with the stale ctx; change the call to use the traced context (call
g.GetAgentCount(fctx)) so the address lookup is attributed to the BroadCast
trace span, and ensure any other calls inside the same return expression use
fctx consistently (e.g., client.RangeConcurrent(fctx, g.GetAgentCount(fctx),
...)).
| func (m *mockPool) Do(ctx context.Context, f func(*pool.ClientConn) error) error { | ||
| // Pass a dummy non-nil connection to satisfy the check in executeRPC | ||
| return f(&grpc.ClientConn{}) | ||
| } | ||
| func (m *mockPool) Get(ctx context.Context) (*pool.ClientConn, bool) { return &grpc.ClientConn{}, true } | ||
| func (m *mockPool) IsHealthy(ctx context.Context) bool { return true } | ||
| func (m *mockPool) IsIPConn() bool { return true } | ||
| func (m *mockPool) Len() uint64 { return 1 } | ||
| func (m *mockPool) Size() uint64 { return 1 } | ||
| func (m *mockPool) Reconnect(ctx context.Context, force bool) (pool.Conn, error) { return m, nil } | ||
| func (m *mockPool) String() string { return m.addr } | ||
| func (m *mockPool) Close(ctx context.Context, delay time.Duration) error { return nil } |
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#!/bin/bash
# Find RangeConcurrent implementation
rg -n "func.*RangeConcurrent" internal/net/grpc/ -A 15Repository: vdaas/vald
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Replace zero-value grpc.ClientConn{} with a properly initialized connection
grpc.ClientConn is an opaque struct designed to be created only via grpc.NewClient or grpc.Dial. The zero-value literal violates this design contract. While the benchmark is currently safe (the user function only calls time.Sleep), this pattern is fragile—if code within the pool infrastructure ever invokes any method on the ClientConn before dispatching to the user function, it will panic.
Adopt the pattern used in pool_bench_test.go: establish a real gRPC server with net.Listen + grpc.NewServer, or use an in-process listener. This ensures the connection is properly initialized and matches the actual runtime behavior.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/benchmark_test.go` around lines 36 - 47, The mockPool
currently hands out zero-value grpc.ClientConn structs (see mockPool.Do,
mockPool.Get, mockPool.Reconnect) which violates gRPC construction rules;
replace those returns with real, properly-initialized *grpc.ClientConn instances
created by dialing a test server (use net.Listen + grpc.NewServer or an
in-process bufconn as done in pool_bench_test.go), update the benchmark setup to
start and tear down the test gRPC server and dial a client connection once, and
have mockPool methods return that *grpc.ClientConn instead of &grpc.ClientConn{}
so any later method calls on the connection are safe.
| func BenchmarkBroadcast(b *testing.B) { | ||
| ctx := context.Background() | ||
| client := &gRPCClient{ | ||
| name: "benchmark", | ||
| } | ||
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| // Setup mock connections | ||
| numAgents := 50 | ||
| for i := 0; i < numAgents; i++ { | ||
| addr := "agent-" + strconv.Itoa(i) | ||
| client.conns.Store(addr, &mockPool{addr: addr}) | ||
| } | ||
| atomic.StoreUint64(&client.clientCount, uint64(numAgents)) | ||
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| b.Run("Sequential_Legacy", func(b *testing.B) { | ||
| for i := 0; i < b.N; i++ { | ||
| err := client.RangeConcurrent(ctx, -1, func(ctx context.Context, addr string, conn *ClientConn, copts ...CallOption) error { | ||
| time.Sleep(1 * time.Millisecond) // Simulate RPC latency | ||
| return nil | ||
| }) | ||
| if err != nil { | ||
| b.Fatal(err) | ||
| } | ||
| } | ||
| }) | ||
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| b.Run("Concurrent_Fixed", func(b *testing.B) { | ||
| for i := 0; i < b.N; i++ { | ||
| // Simulate the fixed logic where concurrency > 1 | ||
| err := client.RangeConcurrent(ctx, numAgents, func(ctx context.Context, addr string, conn *ClientConn, copts ...CallOption) error { | ||
| time.Sleep(1 * time.Millisecond) // Simulate RPC latency | ||
| return nil | ||
| }) | ||
| if err != nil { | ||
| b.Fatal(err) | ||
| } | ||
| } | ||
| }) |
There was a problem hiding this comment.
Missing benchmark hygiene (b.ResetTimer, b.ReportAllocs) and old-style loop
Three issues:
-
Setup pollutes measurements: the 50-connection setup +
atomic.StoreUint64(lines 57–61) runs inside the benchmark timer becauseb.ResetTimer()is never called before the sub-benchmarks. Both sub-benchmarks inherit this contaminated baseline. -
No allocation tracking:
b.ReportAllocs()is absent, making it impossible to distinguish latency wins from allocation regressions. -
Stale loop idiom:
for i := 0; i < b.N; i++should befor b.Loop()(Go 1.24+) to match the style already used inpool_bench_test.go(lines 119, 143).
🔧 Proposed fix
func BenchmarkBroadcast(b *testing.B) {
ctx := context.Background()
client := &gRPCClient{
name: "benchmark",
}
// Setup mock connections
numAgents := 50
for i := 0; i < numAgents; i++ {
addr := "agent-" + strconv.Itoa(i)
client.conns.Store(addr, &mockPool{addr: addr})
}
atomic.StoreUint64(&client.clientCount, uint64(numAgents))
b.Run("Sequential_Legacy", func(b *testing.B) {
+ b.ReportAllocs()
+ b.ResetTimer()
- for i := 0; i < b.N; i++ {
+ for b.Loop() {
err := client.RangeConcurrent(ctx, -1, func(ctx context.Context, addr string, conn *ClientConn, copts ...CallOption) error {
time.Sleep(1 * time.Millisecond) // Simulate RPC latency
return nil
})
if err != nil {
b.Fatal(err)
}
}
})
b.Run("Concurrent_Fixed", func(b *testing.B) {
+ b.ReportAllocs()
+ b.ResetTimer()
- for i := 0; i < b.N; i++ {
+ for b.Loop() {
// Simulate the fixed logic where concurrency > 1
err := client.RangeConcurrent(ctx, numAgents, func(ctx context.Context, addr string, conn *ClientConn, copts ...CallOption) error {
time.Sleep(1 * time.Millisecond) // Simulate RPC latency
return nil
})
if err != nil {
b.Fatal(err)
}
}
})
}🧰 Tools
🪛 OpenGrep (1.16.0)
[INFO] 50-50: Avoid using context.TODO()/Background() except in top-level init/main/test setup; prefer propagated contexts with cancellation/timeouts in request-handling code
(go.context.todo-used)
🪛 Semgrep (1.151.0)
[INFO] 50-50: Avoid using context.TODO()/Background() except in top-level init/main/test setup; prefer propagated contexts with cancellation/timeouts in request-handling code
(go.context.todo-used)
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/benchmark_test.go` around lines 49 - 86, Move the setup of
the gRPCClient, population of client.conns (mockPool entries) and
atomic.StoreUint64(&client.clientCount, ...) so it runs before starting the
benchmark timers; then call b.ReportAllocs() and b.ResetTimer() once before the
sub-benchmarks in BenchmarkBroadcast. Inside each sub-benchmark replace the old
for i := 0; i < b.N; i++ loops with the Go 1.24 style for b.Loop() loop, and
keep the call to client.RangeConcurrent(...) and its simulated latency inside
that loop. Ensure you reference the BenchmarkBroadcast function, the gRPCClient
instance (client), client.conns/mockPool population, and the RangeConcurrent
call when making these changes.
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| var defaultOptions = []Option{ | ||
| WithConnectionPoolSize(3), | ||
| WithConnectionPoolSize(10), |
There was a problem hiding this comment.
🧹 Nitpick | 🔵 Trivial
Pool size 3 → 10: verify FD and memory budget at scale
At 100 agents, the default pool size of 10 yields 1,000 persistent gRPC connections (up from 300). Each connection holds OS-level file descriptors and HTTP/2 flow-control buffers. Confirm the target node's ulimit -n and pod memory limits accommodate this and that the WithIdleTimeout is tuned to reclaim idle slots.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/option.go` at line 43, The change increasing the connection
pool to WithConnectionPoolSize(10) can multiply persistent gRPC connections
(e.g., 100 agents → 1,000 connections) and risk hitting OS file descriptor and
memory limits; update the configuration and docs to make the pool size safe and
configurable, validate/adjust WithIdleTimeout to reclaim idle connections, and
add a checklist/test to verify target nodes' ulimit -n and pod memory limits for
the expected scale. Specifically, ensure WithConnectionPoolSize is
documented/configurable (or reduced), tune WithIdleTimeout to a shorter reclaim
window, add runtime validation or warnings if computed total FDs may exceed
ulimit, and include guidance in deployment manifests about required pod memory
and ulimit values.
| WithConnectionPoolSize(10), | ||
| WithKeepaliveParams("30s", "10s", true), |
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PermitWithoutStream: true in hardcoded client defaults will trigger GOAWAY from all unmodified Vald servers
The gRPC client defaults at line 44 hardcode WithKeepaliveParams("30s", "10s", true), setting PermitWithoutStream: true. This immediately creates two violations against the server defaults:
-
PermitWithoutStream mismatch: Servers default to
permit_without_stream: false, which rejects client pings sent without active streams. The server will respond with GOAWAY and close the connection. -
MinTime enforcement violation: Client pings every 30 seconds, but servers enforce a minimum ping interval of 10 minutes (
min_time: "10m"). Even ifPermitWithoutStreamwere aligned, the ping frequency still violates the server's enforcement policy.
With a pool size of 10, all 10 connections per agent will simultaneously trigger these violations, amplifying connection churn by 10×.
Required fix: Either set PermitWithoutStream: false in line 44 (making idle pings inapplicable), or ensure every Vald server component explicitly enables permit_without_stream: true and sets min_time: 30s or lower in its configuration before this change lands.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/option.go` around lines 43 - 44, The hardcoded client
keepalive in WithKeepaliveParams currently sets PermitWithoutStream=true which
will cause servers (with default permit_without_stream=false and min_time=10m)
to GOAWAY; update the WithKeepaliveParams usage in internal/net/grpc/option.go
to use PermitWithoutStream=false (or remove/disable the aggressive 30s
keepalive) so client pings won’t be sent without active streams, or
alternatively coordinate server-side config changes before landing; change the
WithKeepaliveParams call accordingly to prevent immediate GOAWAYs from Vald
servers.
| b.ResetTimer() | ||
| b.RunParallel(func(pb *testing.PB) { | ||
| for pb.Next() { | ||
| // Simulate high frequency requests | ||
| _ = p.Do(ctx, func(c *ClientConn) error { | ||
| // Simulate short work | ||
| return nil | ||
| }) | ||
| } | ||
| }) |
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Missing b.ReportAllocs(), setup timer bracketing, and b.StopTimer() — inconsistent with all other benchmarks in this file
Every other benchmark (Benchmark_ConnPool, BenchmarkParallel_ConnPool, etc.) calls b.StopTimer() + b.ResetTimer() + b.ReportAllocs() + b.StartTimer() before the measurement loop, and b.StopTimer() afterward. Omitting b.ReportAllocs() hides allocation regressions; omitting the timer bracketing folds pool-connect setup time into measurements.
🔧 Proposed fix
+ b.StopTimer()
b.ResetTimer()
+ b.ReportAllocs()
+ b.StartTimer()
b.RunParallel(func(pb *testing.PB) {
for pb.Next() {
// Simulate high frequency requests
_ = p.Do(ctx, func(c *ClientConn) error {
// Simulate short work
return nil
})
}
})
+ b.StopTimer()📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| b.ResetTimer() | |
| b.RunParallel(func(pb *testing.PB) { | |
| for pb.Next() { | |
| // Simulate high frequency requests | |
| _ = p.Do(ctx, func(c *ClientConn) error { | |
| // Simulate short work | |
| return nil | |
| }) | |
| } | |
| }) | |
| b.StopTimer() | |
| b.ResetTimer() | |
| b.ReportAllocs() | |
| b.StartTimer() | |
| b.RunParallel(func(pb *testing.PB) { | |
| for pb.Next() { | |
| // Simulate high frequency requests | |
| _ = p.Do(ctx, func(c *ClientConn) error { | |
| // Simulate short work | |
| return nil | |
| }) | |
| } | |
| }) | |
| b.StopTimer() |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/pool/pool_bench_test.go` around lines 237 - 246, The
benchmark currently runs measurement without bracketing timers or reporting
allocations; update the benchmark surrounding the b.RunParallel(...) loop to
match the other benchmarks by calling b.StopTimer(), b.ReportAllocs(),
b.ResetTimer(), and b.StartTimer() before entering the b.RunParallel block (so
pool setup and connection time are excluded) and call b.StopTimer() immediately
after the parallel loop; modify the same benchmark that invokes p.Do(...) on
*ClientConn to include these calls.
| } | ||
|
|
||
| return client.RangeConcurrent(fctx, -1, func(ictx context.Context, | ||
| return client.RangeConcurrent(fctx, g.GetAgentCount(ctx), func(ictx context.Context, |
There was a problem hiding this comment.
GetAgentCount uses stale ctx instead of the traced fctx
The span is started on fctx, but GetAgentCount(ctx) bypasses it. Use fctx consistently so the address lookup is correctly attributed to the BroadCast trace span.
🔧 Proposed fix
- return client.RangeConcurrent(fctx, g.GetAgentCount(ctx), func(ictx context.Context,
+ return client.RangeConcurrent(fctx, g.GetAgentCount(fctx), func(ictx context.Context,📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| return client.RangeConcurrent(fctx, g.GetAgentCount(ctx), func(ictx context.Context, | |
| return client.RangeConcurrent(fctx, g.GetAgentCount(fctx), func(ictx context.Context, |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@pkg/gateway/lb/service/gateway.go` at line 91, The tracing span was started
on fctx but GetAgentCount was called with the stale ctx; change the call to use
the traced context (call g.GetAgentCount(fctx)) so the address lookup is
attributed to the BroadCast trace span, and ensure any other calls inside the
same return expression use fctx consistently (e.g., client.RangeConcurrent(fctx,
g.GetAgentCount(fctx), ...)).
…l.go - fix: pass correct concurrency count to `RangeConcurrent` in LB Gateway broadcast, fixing sequential execution bug. - feat: increase default gRPC connection pool size from 3 to 10 to better handle high concurrency. - feat: enable gRPC keepalive parameters (30s time, 10s timeout) to prevent connection drops. - perf: optimize `pool.getHealthyConn` and `pool.loop` to cache atomic loads of connection slots, reducing overhead in high-throughput paths. - test: add `benchmark_test.go` to `internal/net/grpc` to measure client broadcast performance. Benchmark results: - `BenchmarkBroadcast/Concurrent` latency reduced from ~60ms (Sequential) to ~2ms. - `BenchmarkPool_HighContention` throughput improved from ~131ns/op to ~92ns/op with optimized pool access. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
There was a problem hiding this comment.
Actionable comments posted: 1
Caution
Some comments are outside the diff and can’t be posted inline due to platform limitations.
⚠️ Outside diff range comments (2)
internal/net/grpc/pool/pool.go (2)
348-350: 🧹 Nitpick | 🔵 TrivialDead code:
count == 0is unreachable after thesz == 0guardThe early-return at lines 328–330 guarantees
sz > 0before the loop. Since every iteration either incrementscount(in thedefaultbranch) or returns early viactx.Done(),countis always ≥ 1 when execution reaches line 348. The block can never trigger.🧹 Proposed cleanup
} - if count == 0 { - return errors.ErrGRPCPoolConnectionNotFound - } return nil🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@internal/net/grpc/pool/pool.go` around lines 348 - 350, Remove the unreachable dead branch that checks `if count == 0 { return errors.ErrGRPCPoolConnectionNotFound }` in the function that iterates over the pool (the loop guarded by `sz == 0` and using `count` and `ctx.Done()`). Because `sz > 0` is ensured before the loop and every loop path either increments `count` or returns on `ctx.Done()`, delete this `count == 0` check to clean up dead code and leave the remaining return paths intact.
287-300:⚠️ Potential issue | 🟡 MinorRemove
load()method — confirmed unused and contains bounds-checking bugThe method is dead code: no active calls exist in the codebase, and its test is commented out. More critically, the bounds check at line 294 is inverted:
if sz < idxshould beif idx >= sz. If that condition evaluates true, line 295 executesslots[sz].Load()wheresz == len(slots), causing an out-of-bounds panic.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@internal/net/grpc/pool/pool.go` around lines 287 - 300, Remove the dead and unsafe method pool.load: it is unused and contains an inverted bounds check that can index slots[len(slots)] causing an OOB panic; delete the load(idx uint64) (ridx uint64, pc *poolConn) implementation from the pool type and any commented tests referencing it, and run tests to confirm nothing else depends on the function name load in type pool (search for method name "load" and type "pool" to ensure no remaining callers).
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In `@internal/net/grpc/pool/pool_bench_test.go`:
- Around line 211-213: Replace the b.Fatal(err) call after p.Connect(ctx) with
b.Error(err) so the benchmark follows the file-wide convention used in
Benchmark_ConnPool, BenchmarkParallel_ConnPool and ListenAndServe; keep the
p.Connect(ctx) error path but use b.Error(err) (and ensure any subsequent code
remains safe if p is nil).
---
Outside diff comments:
In `@internal/net/grpc/pool/pool.go`:
- Around line 348-350: Remove the unreachable dead branch that checks `if count
== 0 { return errors.ErrGRPCPoolConnectionNotFound }` in the function that
iterates over the pool (the loop guarded by `sz == 0` and using `count` and
`ctx.Done()`). Because `sz > 0` is ensured before the loop and every loop path
either increments `count` or returns on `ctx.Done()`, delete this `count == 0`
check to clean up dead code and leave the remaining return paths intact.
- Around line 287-300: Remove the dead and unsafe method pool.load: it is unused
and contains an inverted bounds check that can index slots[len(slots)] causing
an OOB panic; delete the load(idx uint64) (ridx uint64, pc *poolConn)
implementation from the pool type and any commented tests referencing it, and
run tests to confirm nothing else depends on the function name load in type pool
(search for method name "load" and type "pool" to ensure no remaining callers).
---
Duplicate comments:
In `@internal/net/grpc/pool/pool_bench_test.go`:
- Around line 216-226: The benchmark BenchmarkPool_HighContention is missing the
standard measurement bracketing and is including setup latency and allocations;
before entering the parallel loop around p.Do(...) call stop the timer and call
b.ReportAllocs() then call b.StartTimer(), and after the parallel RunParallel
returns call b.StopTimer(); ensure you place these calls in the same pattern
used by the other benchmarks in this file so the allocation and setup overhead
are excluded from the measured loop.
| p, err = p.Connect(ctx) | ||
| if err != nil { | ||
| b.Fatal(err) |
There was a problem hiding this comment.
🧹 Nitpick | 🔵 Trivial
b.Fatal vs b.Error — inconsistent with the rest of the file
Every other setup-failure path in this file (e.g., Benchmark_ConnPool, BenchmarkParallel_ConnPool, ListenAndServe) uses b.Error. Using b.Fatal here is defensible (stops execution immediately on a bad pool state rather than running with a nil connection), but pick one convention and apply it consistently across all benchmarks.
♻️ Proposed change (align with file convention)
if err != nil {
- b.Fatal(err)
+ b.Error(err)
}📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| p, err = p.Connect(ctx) | |
| if err != nil { | |
| b.Fatal(err) | |
| p, err = p.Connect(ctx) | |
| if err != nil { | |
| b.Error(err) | |
| } |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/pool/pool_bench_test.go` around lines 211 - 213, Replace
the b.Fatal(err) call after p.Connect(ctx) with b.Error(err) so the benchmark
follows the file-wide convention used in Benchmark_ConnPool,
BenchmarkParallel_ConnPool and ListenAndServe; keep the p.Connect(ctx) error
path but use b.Error(err) (and ensure any subsequent code remains safe if p is
nil).
…l.go - fix: pass correct concurrency count to `RangeConcurrent` in LB Gateway broadcast, fixing sequential execution bug. - feat: increase default gRPC connection pool size from 3 to 10 to better handle high concurrency. - feat: enable gRPC keepalive parameters (30s time, 10s timeout) to prevent connection drops. - perf: optimize `pool.getHealthyConn` and `pool.loop` to cache atomic loads of connection slots, reducing overhead in high-throughput paths. - test: add `benchmark_test.go` to `internal/net/grpc` to measure client broadcast performance. - test: add `e2e_bench_test.go` to `internal/net/grpc` to measure real E2E broadcast performance with real server. Benchmark results: - `BenchmarkBroadcast/Concurrent` latency reduced from ~60ms (Sequential) to ~2ms (Simulated). - `Benchmark_E2E_Real_Broadcast`: 4x speedup (2.17ms -> 0.5ms per op). Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
There was a problem hiding this comment.
Actionable comments posted: 5
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In `@internal/net/grpc/e2e_bench_test.go`:
- Around line 144-146: The code currently logs a non-fatal warning when
connectivity is partial (the time.Since(start) > 5*time.Second branch) which
allows the benchmark to continue with fewer than numAgents; change this to fail
the benchmark immediately by replacing the warning log with a fatal failure (use
b.Fatalf or equivalent) so the benchmark halts when connected < numAgents after
the timeout; update the branch that references start, connected, and numAgents
in e2e_bench_test.go to call b.Fatalf with a clear message including connected
and numAgents.
- Around line 88-101: startBenchServer currently calls b.Fatalf on error which
panics when invoked from goroutines; change startBenchServer to return (addr
string, td func(), err error) instead of calling b.Fatalf, update the goroutine
to capture the returned err into a shared errors slice (protected by setupMu)
along with addrs and teardowns, and after setupWg.Wait() check the collected
errors and call b.Fatalf (or b.Fatalf with combined error info) from the
benchmark goroutine if any error occurred; update any callers of
startBenchServer to handle the new error return.
- Line 178: The test currently calls client.Close(ctx) at the end (client.Close)
which leaks connections if a sub-benchmark panics; after creating the client
(the variable named client in e2e_bench_test.go) immediately call defer
client.Close(ctx) so the connection is always cleaned up on panic or early
return, and remove the standalone client.Close(ctx) call at line 178.
- Around line 59-72: The error channel ech created for srv.ListenAndServe is
never read so startup failures are ignored; change the logic to drain/check ech
to detect bind/startup errors by launching a background goroutine that reads
from ech and records any error (or use a non-blocking select/read after the
sleep) and fail the test/benchmark if an error is received; also replace the
fragile time.Sleep with a readiness check or by waiting for either a successful
"started" signal or an error from ech (use the existing ctx/cancel and wg to
coordinate shutdown).
- Around line 83-84: The benchmark silently swallows port conflicts because it
uses hardcoded ports and discards srv.ListenAndServe() errors; fix by adding a
WithListener(server.New option) to accept a pre-bound net.Listener and a method
like BoundAddr()/Addr() on the server to retrieve the actual bound address, then
in the test do l, _ := net.Listen("tcp", ":0"), pass l via WithListener to
server.New, obtain the bound address via BoundAddr()/Addr() and use that for
agents instead of fixed ports; additionally capture srv.ListenAndServe() errors
by sending them on a startup error channel and fail fast (or log and abort) if
no successful start within the poll timeout instead of ignoring the error, or
alternatively use IsConnected() polling against the server address to ensure all
agents are reachable before proceeding.
| ctx, cancel := context.WithCancel(context.Background()) | ||
| ech := make(chan error, 1) | ||
|
|
||
| wg := sync.WaitGroup{} | ||
| wg.Add(1) | ||
| go func() { | ||
| defer wg.Done() | ||
| if err := srv.ListenAndServe(ctx, ech); err != nil { | ||
| // Ignore server stopped errors for benchmarking cleanup | ||
| } | ||
| }() | ||
|
|
||
| // Give it a moment to start (or we could poll connection) | ||
| time.Sleep(10 * time.Millisecond) |
There was a problem hiding this comment.
Error channel ech is created but never drained or checked — startup failures go undetected.
ListenAndServe sends errors to ech, but nothing reads from it. If the server fails to bind (e.g., port already in use), the benchmark proceeds with a dead server and produces misleading results. The 10 ms sleep on line 72 is also fragile on slow CI hosts.
Consider draining ech in a background goroutine (or at least doing a non-blocking read after the sleep to detect early failures):
Proposed improvement
ctx, cancel := context.WithCancel(context.Background())
ech := make(chan error, 1)
wg := sync.WaitGroup{}
wg.Add(1)
go func() {
defer wg.Done()
if err := srv.ListenAndServe(ctx, ech); err != nil {
- // Ignore server stopped errors for benchmarking cleanup
+ select {
+ case ech <- err:
+ default:
+ }
}
}()
- // Give it a moment to start (or we could poll connection)
- time.Sleep(10 * time.Millisecond)
+ // Give it a moment to start, then check for early startup failure.
+ time.Sleep(50 * time.Millisecond)
+ select {
+ case err := <-ech:
+ b.Fatalf("server on port %d failed to start: %v", port, err)
+ default:
+ }🧰 Tools
🪛 OpenGrep (1.16.0)
[INFO] 59-59: Avoid using context.TODO()/Background() except in top-level init/main/test setup; prefer propagated contexts with cancellation/timeouts in request-handling code
(go.context.todo-used)
🪛 Semgrep (1.151.0)
[INFO] 59-59: Avoid using context.TODO()/Background() except in top-level init/main/test setup; prefer propagated contexts with cancellation/timeouts in request-handling code
(go.context.todo-used)
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/e2e_bench_test.go` around lines 59 - 72, The error channel
ech created for srv.ListenAndServe is never read so startup failures are
ignored; change the logic to drain/check ech to detect bind/startup errors by
launching a background goroutine that reads from ech and records any error (or
use a non-blocking select/read after the sleep) and fail the test/benchmark if
an error is received; also replace the fragile time.Sleep with a readiness check
or by waiting for either a successful "started" signal or an error from ech (use
the existing ctx/cancel and wg to coordinate shutdown).
| numAgents := 10 | ||
| startPort := 50050 |
There was a problem hiding this comment.
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fd -t f 'server.go' --path 'internal/servers/server/*'
# Search for the server package and its options
rg -n --type=go 'func New\(' internal/servers/server/ -A 10 | head -40
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Port binding errors are silently ignored; use dynamic port allocation or refactor server API to support it.
The hardcoded port range (50050–50059) combined with error swallowing creates race conditions in concurrent test execution. When srv.ListenAndServe() fails due to port conflicts, the error is returned from the goroutine (line 66) but immediately discarded, allowing the benchmark to proceed with a non-functional server.
The server.New() API currently does not support:
- Passing a pre-bound listener
- Retrieving the actual bound port/address after Listen succeeds
Viable options:
- Extend the server package with
WithListener()option and add a method to retrieve the bound address, then usenet.Listen("tcp", ":0") - Refactor the benchmark to use port 0 and poll
IsConnected()until all agents are reachable, or implement server address introspection - Use a thread-safe port allocator (e.g., finding free ports upfront) to avoid collisions entirely
Also address the error swallowing at line 67: rather than ignoring startup errors, log them or fail fast if the server doesn't start within the poll window (lines 71–72).
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/e2e_bench_test.go` around lines 83 - 84, The benchmark
silently swallows port conflicts because it uses hardcoded ports and discards
srv.ListenAndServe() errors; fix by adding a WithListener(server.New option) to
accept a pre-bound net.Listener and a method like BoundAddr()/Addr() on the
server to retrieve the actual bound address, then in the test do l, _ :=
net.Listen("tcp", ":0"), pass l via WithListener to server.New, obtain the bound
address via BoundAddr()/Addr() and use that for agents instead of fixed ports;
additionally capture srv.ListenAndServe() errors by sending them on a startup
error channel and fail fast (or log and abort) if no successful start within the
poll timeout instead of ignoring the error, or alternatively use IsConnected()
polling against the server address to ensure all agents are reachable before
proceeding.
| // Start servers in parallel to speed up setup | ||
| var setupWg sync.WaitGroup | ||
| var setupMu sync.Mutex | ||
| for i := 0; i < numAgents; i++ { | ||
| setupWg.Add(1) | ||
| go func(idx int) { | ||
| defer setupWg.Done() | ||
| addr, td := startBenchServer(b, startPort+idx) | ||
| setupMu.Lock() | ||
| addrs = append(addrs, addr) | ||
| teardowns = append(teardowns, td) | ||
| setupMu.Unlock() | ||
| }(i) | ||
| } |
There was a problem hiding this comment.
b.Fatalf called from a non-benchmark goroutine — will panic.
startBenchServer (line 95) calls b.Fatalf on line 56 if server creation fails. Go's testing package explicitly prohibits calling Fatal/Fatalf/FailNow from any goroutine other than the one running the benchmark function. This will produce a panic rather than a clean failure.
Return an error from startBenchServer instead of calling b.Fatalf, and collect errors after setupWg.Wait().
Sketch of the fix
Change startBenchServer signature:
-func startBenchServer(b *testing.B, port int) (string, func()) {
+func startBenchServer(b *testing.B, port int) (string, func(), error) {
...
- b.Fatalf("failed to create server: %v", err)
+ return "", nil, fmt.Errorf("failed to create server on port %d: %w", port, err)In the setup loop, collect errors and check after the wait:
+ var setupErrors []error
for i := 0; i < numAgents; i++ {
setupWg.Add(1)
go func(idx int) {
defer setupWg.Done()
- addr, td := startBenchServer(b, startPort+idx)
+ addr, td, err := startBenchServer(b, startPort+idx)
setupMu.Lock()
+ if err != nil {
+ setupErrors = append(setupErrors, err)
+ } else {
addrs = append(addrs, addr)
teardowns = append(teardowns, td)
+ }
setupMu.Unlock()
}(i)
}
setupWg.Wait()
+ if len(setupErrors) > 0 {
+ b.Fatalf("server setup failed: %v", setupErrors)
+ }🧰 Tools
🪛 OpenGrep (1.16.0)
[WARNING] 94-94: Using defer inside a loop delays resource release and increases memory usage. Move defer outside the loop or use a function to scope it.
(go.defer.in-loop)
🪛 Semgrep (1.151.0)
[WARNING] 94-94: Using defer inside a loop delays resource release and increases memory usage. Move defer outside the loop or use a function to scope it.
(go.defer.in-loop)
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/e2e_bench_test.go` around lines 88 - 101, startBenchServer
currently calls b.Fatalf on error which panics when invoked from goroutines;
change startBenchServer to return (addr string, td func(), err error) instead of
calling b.Fatalf, update the goroutine to capture the returned err into a shared
errors slice (protected by setupMu) along with addrs and teardowns, and after
setupWg.Wait() check the collected errors and call b.Fatalf (or b.Fatalf with
combined error info) from the benchmark goroutine if any error occurred; update
any callers of startBenchServer to handle the new error return.
| if time.Since(start) > 5*time.Second { | ||
| b.Logf("Warning: only %d/%d agents connected", connected, numAgents) | ||
| break |
There was a problem hiding this comment.
Partial connectivity should be fatal, not a warning.
If fewer than numAgents servers are connected after 5 seconds, the benchmark proceeds with degraded topology and produces misleading latency numbers. This should fail the benchmark outright.
if time.Since(start) > 5*time.Second {
- b.Logf("Warning: only %d/%d agents connected", connected, numAgents)
- break
+ b.Fatalf("only %d/%d agents connected after 5s — aborting benchmark", connected, numAgents)
}📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| if time.Since(start) > 5*time.Second { | |
| b.Logf("Warning: only %d/%d agents connected", connected, numAgents) | |
| break | |
| if time.Since(start) > 5*time.Second { | |
| b.Fatalf("only %d/%d agents connected after 5s — aborting benchmark", connected, numAgents) | |
| } |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/e2e_bench_test.go` around lines 144 - 146, The code
currently logs a non-fatal warning when connectivity is partial (the
time.Since(start) > 5*time.Second branch) which allows the benchmark to continue
with fewer than numAgents; change this to fail the benchmark immediately by
replacing the warning log with a fatal failure (use b.Fatalf or equivalent) so
the benchmark halts when connected < numAgents after the timeout; update the
branch that references start, connected, and numAgents in e2e_bench_test.go to
call b.Fatalf with a clear message including connected and numAgents.
| } | ||
| }) | ||
|
|
||
| client.Close(ctx) |
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🛠️ Refactor suggestion | 🟠 Major
Defer client.Close to ensure cleanup on panic.
If any sub-benchmark panics (e.g., b.Fatal inside the loop), line 178 is never reached and connections leak. Move the close into a defer right after the client is created.
+ defer client.Close(ctx)
+
// Start monitor to connect
ech, err := client.StartConnectionMonitor(ctx)And remove the standalone call at line 178.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@internal/net/grpc/e2e_bench_test.go` at line 178, The test currently calls
client.Close(ctx) at the end (client.Close) which leaks connections if a
sub-benchmark panics; after creating the client (the variable named client in
e2e_bench_test.go) immediately call defer client.Close(ctx) so the connection is
always cleaned up on panic or early return, and remove the standalone
client.Close(ctx) call at line 178.
This PR addresses high latency and
DeadlineExceedederrors in the LB Gateway broadcast.Changes:
pkg/gateway/lb/service/gateway.gowas callingRangeConcurrentwith-1, which fell back to sequential execution. Changed to useg.GetAgentCount(ctx)to enable true concurrency.internal/net/grpc/option.goto support higher concurrency and added keepalive parameters to maintain idle connections.Verification:
go test -bench . ./internal/net/grpcconfirms massive latency reduction.go test -bench . ./internal/net/grpc/poolconfirms pool performance.PR created automatically by Jules for task 17105619334351837761 started by @kpango
Summary by CodeRabbit
Tests
Chores
Performance