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1. Add sizing field and add per-patch target edge length 2. Add script for converting pkl to wmtk input 3. Change swap to use triangle quality instead of valence 4. Project vertices onto input surface.
…lkit into fpir * 'main' of https://github.com/wildmeshing/wildmeshing-toolkit: (37 commits) Fix is_vertex_on_boundary(). Add "is vertex on boundary" check and remove flag if boundary was collapsed away. Try to fix newton method + remove open boundary checks. Check if vertex is still on an open boundary after collapse. Fix boundary sample envelope. Fix envelope so that the exact one can also be used for the original TetWild. Add back all swap operations in TetWild. Remove debug output in TetWildMesh Fix issues in print methods of original TetWild. Replace .get() with .at() of AttributeCollection. Adding a parameter to the _energy functions for swaps. Minor fixes. Change 4-4 swap. It now has an energy function just like the 5-6 swap. Check AMIPS before collapse to avoid manifold check. Perform swap multiple times + format logging messages. Add energy function to 5-6 swap. Remove forgotten geogram include in original TetWild. Add 5-6 swap to TetWild. Add tests for 56 swap. Adding untested 5-6 swap operation. ... # Conflicts: # src/wmtk/envelope/Envelope.cpp
There is also a sanity check for feature edges that can be removed after sufficient testing. It should not have too much of a performance impact so maybe it can also just stay there.
…lkit into fpir * 'fpir' of https://github.com/wildmeshing/wildmeshing-toolkit: remove the edge 2 list of the remeshing # Conflicts: # app/remeshing/src/remeshing/UniformRemeshing.cpp
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