Explore enabling ESM code splitting with dynamic imports for optional features#5610
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Explore enabling ESM code splitting with dynamic imports for optional features#5610
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Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
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[WIP] Set up code splitting for ESM build
Set up code splitting for ESM build
Jan 16, 2026
Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
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Set up code splitting for ESM build
Enable code splitting for ESM build with dynamic imports for custom glyphs
Jan 16, 2026
Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
Co-authored-by: Tyriar <2193314+Tyriar@users.noreply.github.com>
Copilot
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changed the title
Enable code splitting for ESM build with dynamic imports for custom glyphs
Enable ESM code splitting with dynamic imports for optional features
Jan 16, 2026
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Sets up esbuild code splitting for ESM builds and implements dynamic imports to lazy-load optional features, reducing initial bundle size by ~17%.
esbuild configuration
splitting: truewithchunkNames: 'chunks/[name]-[hash]'outfiletooutdir+entryNames(required for splitting)outExtension: { '.js': '.mjs' }for ESM outputsplitting: falseDynamic imports
xterm.js core:
AccessibilityManager— loaded whenscreenReaderModeenabled (~16KB)OverviewRulerRenderer— loaded whenoverviewRuler.widthset (~11KB)WebGL addon:
CustomGlyphDefinitions— loaded on first custom glyph render (~200KB)Bundle impact (dev build)
Demo
.mjswithtype="module"Original prompt
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