The project features multiplayer support for ULTRAKILL, which includes multiple gamemodes, from cooperative campgaing to arena-like versus. It has been developing for years and thus has the most precise synchronization and plenty of content to offer you as a player.
- Integration with Steam
- Create public, friends-only or private lobbies
- Invite your friends using Steam overlay or a code
- See what your homies play with rich presence
- Set your own rules using lobby settings
- User interface
- Lobby config, player list and various settings
- Indicators that help you find each other on the map
- Browser of public lobbies
- Chat, in case you have no other means of communication
- Interaction between players
- Up to five teams, making both the campaign passage and versus matches possible
- Variety of gamemodes that won't let you get bored
- Emote wheel to tease your friends or bosses
- Pointers to guide others in the right direction
- Sprays, letting you upload some funny memes
- Sam TTS Engine available through the /tts command
- Extended coins mechanics
- Voting system to skip cutscenes or choose dialogs
- Synchronization of everything
- Players: their weapons & colors, arms and hook, animations, particles, explosions and even their head rotation
- All hitscans from players and enemies
- All projectiles: nails, sawblades, rockets and etc.
- All sorts of items such as torches, skulls, plushies and so on
- All sorts of actions happening during missions
- Synchronization of enemies and their various behavior
- Synchronization of bosses and their unique attacks
- Synchronization of the Cyber Grind
- Synchronization of the fishing level
- New plushies of the V2, V3 and Jaket developers
- New arts for the
ALL IMPERFECT LOVE SONGlevel - Translation into many languages
- Portuguese by Poyozit
- English by xzxADIxzx
- Filipino by Fraku
- French by Theoyeah
- German by Doomguy
- Italian by Fenicemaster & sSAR
- Polish by Becon
- Russian by xzxADIxzx
- Spanish by NotPhobos
- Ukrainian by Sowler
Before installing, it's important to know that the mod requires BepInEx to work.
Without it, nothing will make a beep-beep sound.
The manager of your choice will do everything for you, that's what it is for.
The recommended one is R2modman.
- Download the latest version from the Thunderstore.
- Locate the plugins folder.
- Extract the content of the downloaded archive into a subfolder.
Example:ULTRAKILL/BepInEx/plugins/Jaket/Jaket.dll
All you need to compile the project is .NET SDK 10.0 and Git.
YOU DO NOT NEED THIS IF YOU JUST WANT TO PLAY THE MOD
- Clone the repository with
git clone https://github.com/xzxADIxzx/Join-and-kill-em-together.git - Set the correct path in the
Path.propsfile. - Compile the project with either
dotnet buildor./build.sh -ri - Locate the files required for the mod to work.
Jaket.dllin thebin/Debug/netstandard2.1/...assets.bundleandicon.pngin theassets/...*.propertiesin theassets/bundles/...manifest.jsonin the root folder.
- Either copy them to the plugins folder or archive them for publishing.
Thebuild.shscript does it automatically when you run./build.sh -rid <deploy-path>
If you have any questions, feel free to ping me in our Discord server. I am very grateful to everyone who supports the project, reports bugs or suggests new ideas. Thank you!