Releases: Gibberlings3/Lore_From_Learning
Version 9
- Restructured the lore checks significantly. Previously, these checks would run on the player's dream script, delaying rest while the checks were running. The process could take several script cycles, delaying the party's rest by several seconds—to the point where players would hit the rest button (or buy a room at an inn) again, thinking the original command hadn't gone through. The checks are now run after the party has rested, so you'll get notifications and bonuses after the party wakes up from their rest.
Version 8
Version 7
Version 6
Version 5
- Fixed corrupted text in the Polish translation, thanks Roberciiik!
- Added the Exploring Areas Provides Lore Bonuses component
- Thanks to Cahir (Polish) and paladin84 (Russian) for the translation updates for the new component
- Fixed a bug where the custom values set by players in customize.tpa could be ignored by the mod
Version 4
Version 3
- Added Polish translation, courtesy of Cahir
- Decreased the threshold for the third point of lore in the Defeating Monsters Provides Lore Bonuses component
- Added some missing Project Infinity stuff that really should have been in v1
- Earning a lore point with the other components could interfere with the various counters for the Party Members Provide Lore Bonuses component
- Earning lore from books now requires literacy (9 INT)
Version 2
Fixed bug where Weapon Knowledge Provides Lore Bonuses would not install on non-EE games
Fixed bug where Defeating Monsters Provides Lore Bonuses was not iterating correctly when looping through monster types
Fixed bug where earning a point of lore would prevent sleep
Added a few more continuations in scripts to hopefully prevent conflicts with actual combat actions
Fixed bug where Defeating Monsters Provides Lore Bonuses was not picking up on the correct breakpoints for lore bonuses
Version 1
Initial release of the Lore from Learning mod! The Lore From Learning mod is a small WeiDU mod that adds lore bonuses to your main character as you learn and adventure throughout the game. The bonuses (and the stimuli that provide them) are, by design, meant to be minor and enhance the role-playing aspect of the game.