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2 changes: 2 additions & 0 deletions ASM/c/chests.c
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,8 @@ void get_dummy_chest(Chest* dummy_chest) {
dummy_actor.actor_id = 0x000A;
dummy_actor.variable = 0x27EE;
dummy_chest->en_box.dyna.actor = dummy_actor;
// Init the type at gold, this way it will keep its vanilla appearance if we do not override it later in get_chest_override.
dummy_chest->en_box.type = GOLD_CHEST;
}

void draw_forest_hallway_chest_base() {
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