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Releases: TechDevOfficial/TrollMod17

1.5.4

29 Dec 11:26
330ebc7

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TrollMod Changelog

v1.5.4 - Among Us 2025.11.18 (v17.1.0)

Updated for Among Us v17.1.0 - Full compatibility with the latest game version.

New Roles

  • Medic (Crewmate) - Revive dead crewmates with synchronized RPC abilities
  • Jester (Neutral) - Win by getting voted out during meetings

New Abilities

  • Medic Revive Button - Synchronized revive system (30s cooldown, 2 uses max)
  • Target validation with visual outline feedback
  • Full RPC synchronization across all clients

All Roles (9 Total)

Crewmate Roles:

  • Guardian - Protects allies with timely shields
  • Medic - Revives dead crewmates (NEW)

Neutral Roles:

  • Troll - Win when someone kills you
  • Jester - Win by getting voted out (NEW)
  • Trickster - Sow chaos with smoke abilities
  • Bard - Musical manipulation abilities
  • Illusionist - Create visual illusions

Impostor Roles:

  • Shadow - Strike from darkness with stealth
  • Warden - Lock doors to control the battlefield

Technical Features

  • Full RPC synchronization for all abilities
  • Android compatibility through MiraAPI IL2CPP support
  • Custom action buttons with cooldown management
  • Visual feedback with target highlighting

Built with MiraAPI and Reactor frameworks.

1.5.1

12 Oct 08:12

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  • New Bard role
  • New Illusionist role
  • Fixed shadow role issues
  • Now the mod is working for people on pc too
  • Trickster

1.5.0

11 Oct 18:09

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  • Fixed 3 MAJOR issues
  • No more game breaking
  • Added Local Settings for Buttons positions

1.4.9

11 Oct 17:52

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[Shadow]
Blink behind a nearby target and become cloaked for a short time.
Cloak reduces visibility (native cosmetics), blink gives quick repositioning.
Host sync ensures all clients see the same effects.
[Guardian]
Shield the nearest alive teammate.
Applies a green outline for the duration (native cosmetics).
Host sync broadcasts start/end of the shield.
[Trickster]
Smoke burst around self.
Temporarily darkens players within a small radius (native cosmetics).
Synced so everyone experiences the same visual impact.
[Targeting buttons]
Player-targeting where needed (Shadow/Guardian), with proper range checks and on-hover outline.
Non-targeting for area-based actions (Trickster).
[Networking]
Abilities are host-authoritative and replicated to all players.
Start/end timings are consistent across clients.
[Game and Mod]

  • RPCs
  • New Trickster role
  • New Guardian role
  • New Shadow role
  • Fix issues
  • And more...

1.4.6

11 Oct 10:47

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  • Fixed warden role not showing up