1.4.9
[Shadow]
Blink behind a nearby target and become cloaked for a short time.
Cloak reduces visibility (native cosmetics), blink gives quick repositioning.
Host sync ensures all clients see the same effects.
[Guardian]
Shield the nearest alive teammate.
Applies a green outline for the duration (native cosmetics).
Host sync broadcasts start/end of the shield.
[Trickster]
Smoke burst around self.
Temporarily darkens players within a small radius (native cosmetics).
Synced so everyone experiences the same visual impact.
[Targeting buttons]
Player-targeting where needed (Shadow/Guardian), with proper range checks and on-hover outline.
Non-targeting for area-based actions (Trickster).
[Networking]
Abilities are host-authoritative and replicated to all players.
Start/end timings are consistent across clients.
[Game and Mod]
- RPCs
- New Trickster role
- New Guardian role
- New Shadow role
- Fix issues
- And more...