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Pull requests: bevyengine/bevy
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Fix asset extraction for
GpuAutoExposureCompensationCurve
#22803
opened Feb 4, 2026 by
Breakdown-Dog
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Fix: Draw Gizmos in the same frame they are created (by moving Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
update_gizmo_meshes to run in PostUpdate)
A-Gizmos
#22802
opened Feb 4, 2026 by
kfc35
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Fix Gizmos not drawing Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
On<Pointer<Drag>> (maybe Observers in general?)
A-ECS
Reuse Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
generate_view_layouts in MeshPipelineViewLayouts creation
A-Rendering
#22798
opened Feb 3, 2026 by
levydsa
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VertexAttributeValues supports more VertexFormat
A-Rendering
#22796
opened Feb 3, 2026 by
beicause
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Fallback to borderless fullscreen when monitor is unavailable
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22792
opened Feb 3, 2026 by
francisdb
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Rename on_replace/Replace to on_discard/Discard
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22789
opened Feb 3, 2026 by
jonas-meyer
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reflect imagesampler
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22786
opened Feb 3, 2026 by
ChristopherBiscardi
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Rename AnimationGraph to BlendGraph
A-Animation
Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#22782
opened Feb 2, 2026 by
Hilpogar
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Improve Order Independent Transparency example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#22781
opened Feb 2, 2026 by
goodartistscopy
•
Draft
1 of 5 tasks
New crate: bevy_user_prefs
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22770
opened Feb 1, 2026 by
viridia
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Add per-entity NoCpuCulling
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22767
opened Feb 1, 2026 by
Lampan-git
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Refactor extraction to bypass the orphan rules
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22766
opened Feb 1, 2026 by
kristoff3r
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Render Recovery
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22761
opened Feb 1, 2026 by
atlv24
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Move render app init and extraction to separate plugin
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22758
opened Jan 31, 2026 by
kristoff3r
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Adds and (mostly) Implements an Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Contentious
There are nontrivial implications that should be thought through
Obb2d BoundingVolume - 2D Oriented Bounding Boxes
A-Math
#22748
opened Jan 30, 2026 by
kfc35
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Update cosmic-text requirement from 0.16 to 0.17
C-Dependencies
A change to the crates that Bevy depends on
#22743
opened Jan 30, 2026 by
dependabot
bot
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Update notify-debouncer-full requirement from 0.6.0 to 0.7.0
C-Dependencies
A change to the crates that Bevy depends on
#22742
opened Jan 30, 2026 by
dependabot
bot
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Mesh::deduplicate_vertices
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22734
opened Jan 29, 2026 by
Smerom
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Stroke font text gizmos
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22732
opened Jan 29, 2026 by
ickshonpe
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Add padding for color_plane widget for wasm/webgl compat
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Allow external motion vector injection into prepass textures
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22723
opened Jan 27, 2026 by
kurtkuehnert
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Make reflection optional
A-Reflection
Runtime information about types
D-Macros
Code that generates Rust code
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22721
opened Jan 27, 2026 by
atlv24
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Implements post-process film grain effects
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22717
opened Jan 27, 2026 by
Breakdown-Dog
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