v1.5.0
Change Log
Optimization and improvements
HitInfo{}has been renamed toHit{}and its fields have been reduced.Hit.DeltaandHit.Posare no longer available; onlyHit.NormalandHit.Dataremain.
// Hit holds the information about a collision or contact event.
type Hit struct {
// The normal vector of the hit.
Normal v.Vec
// 1. The time (0.0 to 1.0) along the movement path for moving objects.
//
// 2. Penetration depth for overlap tests
Data float64
}Full Changelog: v1.4.76...v1.5.0