-
Notifications
You must be signed in to change notification settings - Fork 0
Player Movement
default-jamc edited this page Oct 4, 2021
·
4 revisions
A key aspect of platformers is the ability for the player to explore the environment in a way that feels familiar and responsive. Several additional player movements were added into the game to give the player more mobility and interactivity.
The current movements which are available to the player are listed below. For movement controls, see the How To Play Wiki Page.
| Movement | Description | Documentation |
|---|---|---|
| Walk | The player can move left and right at a standard pace | none (default) |
| Sprint | The player can sprint to increase their speed, both mid-air and on the ground | Wiki Page |
| Jump | The player can jump to reach high places | Wiki Page |
| Double Jump | The player can jump at the apex of their first jump to gain extra height | Wiki Page |
| Roll | The player can roll periodically for a boost of speed | Wiki Page |
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing