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Save and Load System
Saving and Loading features are crucial to any game which utilises multiple levels, similar to the format of Ragnarok Racer. The importance of this feature lies in its ability to allow players to save their progress, leave the game and return at a later time. In a longer game, being forced to restart over and over again from the beginning will likely discourage the player from finishing. By allowing players to save their progress allows a personalised self-paced experience. Another situation may involve the user having difficulty overcoming certain obstacles, so the save feature can allow them to leave and return to complete the level at another time.
The load screen was designed to align with the Meteor Man start screen for consistency. The background load menu features the circuit pattern and green digital screens. The user will have the opportunity to store four save files, where the green boxes will display brief level and score information.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing