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Modding tools for Neverwinter Nights.
Radoub (French, "careening") - The process of repairing a ship's hull. Like undead pirates maintaining their vessel for eternal voyages, these tools help keep your NWN modules shipshape.
A modern conversation editor for .dlg files.
- Getting Started - Installation and setup
- User Guide - Full documentation
- Troubleshooting - Common issues
A journal editor for .jrl files.
- Manifest - Full documentation
- Edit quest categories and entries
- TLK string resolution
- Theme support
A merchant/store editor for .utm files.
- Fence - Full documentation
- Configure store properties and pricing
- Manage inventory with item palette
- Buy restriction configuration
A creature and inventory editor for .utc and .bic files. (Coming Soon)
- Quartermaster - Documentation
- Edit creature blueprints and player characters
- Visual equipment slots
- Inventory management
The central hub for Radoub tools.
- Trebuchet - Full documentation
- Launch all Radoub tools from one place
- Module info editor (IFO files)
- Unpack and build modules
- Launch NWN:EE for testing
Aurora Engine file format parsers (KEY, BIF, ERF, GFF, TLK, 2DA, JRL).
- Radoub.Formats - Full documentation
- Used internally by Parley and Manifest
- Available for other NWN tools
Modern Tools, Classic Respect
- Cross-platform support (Windows, Linux, macOS)
- Aurora Engine format compatibility
- Accessibility features (dark mode, font scaling)
- Clean, maintainable codebase
- Open development process
| Page | Description |
|---|---|
| Editing Dialogs | Tree navigation, adding nodes, undo/redo |
| Properties Panel | Node details, scripts, sounds |
| Sound Browser | Find and assign audio |
| Script Browser | Find scripts and parameters |
| Keyboard Shortcuts | Quick reference |
| Settings | All configuration options |
| Page | Description |
|---|---|
| Flowchart View | Visual flowchart (Windows only) |
| Color-Coded NPCs | Speaker visual customization |
| Themes | Available themes |
| Page | Description |
|---|---|
| Parley-Developer-Architecture | Parley code architecture |
| Parley-Developer-Testing | Parley testing guide |
| Manifest-Developer-Architecture | Manifest code architecture |
| Fence-Developer-Architecture | Fence code architecture |
| Trebuchet-Developer-Architecture | Trebuchet code architecture |
| Radoub.Formats | Shared format parsing library |
- Downloads
- Roadmap
- GitHub Issues
- Source Code
- Index - Full page listing
This toolset is developed through AI-human collaboration. See About/ for development history.
Getting Started
User Guide
Features
Help
- Manifest - Journal Editor
- Quartermaster - Creature/Inventory Editor (Coming Spring 2026)
- Fence - Merchant/Store Editor
- Trebuchet - Radoub Launcher
- Spell Check - Dictionary-based spell checking
- Token System - Dialog tokens and custom colors
Parley Internals
Manifest Internals
Quartermaster Internals
Fence Internals
Trebuchet Internals
Radoub.UI
Library
Low-Level Formats
High-Level Parsers
- JRL Format (.jrl)
- UTI Format (.uti) - Item blueprints
- UTC Format (.utc) - Creature blueprints
- UTM Format (.utm) - Store blueprints
- BIC Format (.bic) - Player characters
Original BioWare Aurora Engine file format specifications.
Core Formats
- GFF Format - Generic File Format
- KEY/BIF Format - Resource archives
- ERF Format - Encapsulated resources
- TLK Format - Talk tables
- 2DA Format - Data tables
- Localized Strings
- Common GFF Structs
Object Blueprints
- Creature Format (.utc)
- Item Format (.uti)
- Store Format (.utm)
- Door/Placeable (.utd/.utp)
- Encounter Format (.ute)
- Sound Object (.uts)
- Trigger Format (.utt)
- Waypoint Format (.utw)
Module/Area Files
- Conversation Format (.dlg)
- Journal Format (.jrl)
- Area File Format (.are/.git/.gic)
- Module Info (.ifo)
- Faction Format (.fac)
- Palette/ITP Format (.itp)
- SSF Format - Sound sets
Reference