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Parley Themes
LordOfMyatar edited this page Jan 25, 2026
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Visual themes for Parley.
- Open Settings → UI Settings
- Select theme from dropdown
- Applied immediately (no restart)
| Theme | Base | Description |
|---|---|---|
| Light | Light | Clean, professional light theme (default) |
| Dark | Dark | Professional dark theme, easy on the eyes |
| Fluent Light | Light | Microsoft Fluent Design style |
| VSCode Dark | Dark | Visual Studio Code dark theme |
Note: Colorblind themes currently use Light backgrounds only. Dark variants are planned for a future release.
| Theme | Color Vision | Description |
|---|---|---|
| Deuteranopia | Red-green (common) | Optimized for deuteranopia |
| Protanopia | Red | Optimized for protanopia |
| Tritanopia | Blue-yellow | Optimized for tritanopia |
| Theme | Description |
|---|---|
| Angry Fruit Salad | Intentionally terrible. Use at your own risk. |
Themes control:
- Background colors
- Text colors
- Node colors (Entry/Reply)
- Speaker colors
- Border and accent colors
- Scrollbar styling
Each theme defines:
- PC color (blue variants)
- Owner/NPC color (orange/warm variants)
- Link node styling
Custom speaker colors (per-tag) adapt to theme brightness.
Flowchart View inherits theme colors and automatically updates when themes are changed.
- Settings - UI Settings tab
- Color-Coded NPCs - Speaker customization
Getting Started
User Guide
Features
Help
- Manifest - Journal Editor
- Quartermaster - Creature/Inventory Editor (Coming Spring 2026)
- Fence - Merchant/Store Editor
- Trebuchet - Radoub Launcher
- Spell Check - Dictionary-based spell checking
- Token System - Dialog tokens and custom colors
Parley Internals
Manifest Internals
Quartermaster Internals
Fence Internals
Trebuchet Internals
Radoub.UI
Library
Low-Level Formats
High-Level Parsers
- JRL Format (.jrl)
- UTI Format (.uti) - Item blueprints
- UTC Format (.utc) - Creature blueprints
- UTM Format (.utm) - Store blueprints
- BIC Format (.bic) - Player characters
Original BioWare Aurora Engine file format specifications.
Core Formats
- GFF Format - Generic File Format
- KEY/BIF Format - Resource archives
- ERF Format - Encapsulated resources
- TLK Format - Talk tables
- 2DA Format - Data tables
- Localized Strings
- Common GFF Structs
Object Blueprints
- Creature Format (.utc)
- Item Format (.uti)
- Store Format (.utm)
- Door/Placeable (.utd/.utp)
- Encounter Format (.ute)
- Sound Object (.uts)
- Trigger Format (.utt)
- Waypoint Format (.utw)
Module/Area Files
- Conversation Format (.dlg)
- Journal Format (.jrl)
- Area File Format (.are/.git/.gic)
- Module Info (.ifo)
- Faction Format (.fac)
- Palette/ITP Format (.itp)
- SSF Format - Sound sets
Reference