-
Notifications
You must be signed in to change notification settings - Fork 0
Quartermaster
LordOfMyatar edited this page Jan 1, 2026
·
1 revision
Outfitting your crew for adventure.
🚧 Under Construction 🚧
A creature and inventory editor for Neverwinter Nights .utc and .bic files.
Quartermaster is currently in development. Planned features include:
- Edit creature blueprints (
.utc) and player characters (.bic) - Visual equipment slots panel
- Inventory management with drag-and-drop
- Creature properties (abilities, feats, skills)
- Class and level configuration
- Theme support (shared with Parley and Manifest)
Follow development progress on the GitHub Project Board.
Getting Started
User Guide
Features
Help
- Manifest - Journal Editor
- Quartermaster - Creature/Inventory Editor (Coming Spring 2026)
- Fence - Merchant/Store Editor
- Trebuchet - Radoub Launcher
- Spell Check - Dictionary-based spell checking
- Token System - Dialog tokens and custom colors
Parley Internals
Manifest Internals
Quartermaster Internals
Fence Internals
Trebuchet Internals
Radoub.UI
Library
Low-Level Formats
High-Level Parsers
- JRL Format (.jrl)
- UTI Format (.uti) - Item blueprints
- UTC Format (.utc) - Creature blueprints
- UTM Format (.utm) - Store blueprints
- BIC Format (.bic) - Player characters
Original BioWare Aurora Engine file format specifications.
Core Formats
- GFF Format - Generic File Format
- KEY/BIF Format - Resource archives
- ERF Format - Encapsulated resources
- TLK Format - Talk tables
- 2DA Format - Data tables
- Localized Strings
- Common GFF Structs
Object Blueprints
- Creature Format (.utc)
- Item Format (.uti)
- Store Format (.utm)
- Door/Placeable (.utd/.utp)
- Encounter Format (.ute)
- Sound Object (.uts)
- Trigger Format (.utt)
- Waypoint Format (.utw)
Module/Area Files
- Conversation Format (.dlg)
- Journal Format (.jrl)
- Area File Format (.are/.git/.gic)
- Module Info (.ifo)
- Faction Format (.fac)
- Palette/ITP Format (.itp)
- SSF Format - Sound sets
Reference